Senior Software Engineer (Animation) - Madden/College Football

Electronic Arts
Orlando, Florida
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Job Description

Senior Gameplay Animation Engineer - Central Football

Overview

EA Sports is looking for a Senior Animation Software Engineer to develop in-game animation features including animation tools and pipelines, improving existing animation systems and integrating latest animation technologies from our proprietary engine to our games. In this position you will work side-by-side with Technical Artists, Animators, Designers and other Gameplay Engineers. You will take part in the full game creation process from design and architecture, writing technical documentation, implementation, debugging and polish and tuning gameplay features to ensuring owned features are shipped under performance, memory and load time budgets.

Requirements:


  • Work with the animation team to help develop new animation systems and improve existing ones.
  • Integration of new animation technologies from and into the game engine.
  • Full end to end ownership of in-game gameplay features.
  • Make recommendations to improve animation tools and pipelines, and make animator workflows more efficient.
  • Support animators by debugging animation tools and help unblock them.
  • Mentor other engineering team members.

Qualifications:

  • Bachelor's degree in computer science or related field
  • 7+ years software development experience in the game industry
  • Extensive experience with one or more real-time animation middleware (e.g.: Havok Animation, Character Animation in Unreal, Morpheme, Mecanim) or equivalent custom/in-house solutions
  • Experience developing or working with animation systems such as blend graphs, real-time IK, animation compression, and/or advanced animation memory management (streaming)
  • Self-motivated and energetic team player with a very strong work ethic and cooperative attitude
  • Enjoys working daily with animators and technical artists to help craft solutions to complex problems
  • Excellent 3D math skills
  • Robust programming skills/experience in C++ and C#
  • Ability to write clear, maintainable, portable code
  • Experience developing games on 5th generation consoles.
  • Experience with deterministic animation systems in network games including tracking and fixing Online Desyncs.
  • Experience with Motion Matching systems

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento):
º $167,200 - $258,050
  • New York (depending on location e.g. Manhattan vs. Buffalo):
º $155,900 - $258,050
  • Jersey City, NJ:
º $155,900 - $258,050
  • Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $155,900 - $212,800
  • Washington (depending on location e.g. Seattle vs. Spokane):
º $155,900 - $241,800

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity."


We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Electronic Arts
Software Development
Full Time
Onsite
Competitive
See Description for Experience
2 years, 1 month ago